Live-streaming and trailer placements, ahoy!

Posted on Leave a commentPosted in Livestream, Production music, Reason, Tutorials

So – about that live-stream I mentioned last time? Well… I had a blast! Thanks so much to everyone who turned up, and for those of you who missed it… here’s a link to the archived version on Youtube.

Unfortunately, due to some encoding issues on my end (at least, I’m presuming that’s the case), the video gets pretty garbled at points during the second half. The audio remains fine throughout, but I hope to have this problem sorted for next time.

(For anyone interested: I was streaming to Twitch using OBS – I decided to try using the Apple Hardware x264 encoder (because hardware encoding = better, right? RIGHT?!), only to realise that hardware encoding with an integrated video processor was a really dumb choice. I’ve since switched to the “vanilla” x264 encoder and set the profile to “veryfast”, and tested it under a similar CPU load which performed without any hitches… so hopefully that’ll do the trick)

For anyone who just wants to check out the result of this two hour music making session – look no further!

Also – I was careful during the creation process not to use a huge amount of external samples or protected sounds, outside of some lovely free drums from Samplephonics and a patch from Tom Pritchard’s Vast Refill (which is an outright STEAL for $9.99, in my honest opinion). I got in touch with both guys to double-check that I’d be ok to post the project file, and they both gave me the go ahead so… if you’re a Reason 8 user, here’s the project file! Please note that it uses a few Rack Extensions, so you’re likely to end up with at least a few RE placeholders in there.

I fully intend to make live-streaming a regular thing, and I’ve got a few ideas in mind for what I’d like to do next. I won’t be writing a new song live every week (because, yeah, realistically that might be a bit much), but I’d love to dive into some old songs to examine techniques, talk about sound design, and generally open the floor up to discussing stuff while I’m in my studio. I’m tentatively slating the same time next Wednesday (24th Feb, 7pm GMT) for a “dissection” session (where I’ll examine one or more old tunes, open to requests), so we’ll see how it goes! I’ll post a confirmation once I’ve had some time to think about it.

If you want to join me for the next session, head over to my Twitch channel and be sure to subscribe!

SO. While I was busy waffling on and insulting my audience during my live-stream (still not entirely sure what possessed me to insinuate that part of my audience may have been dicks but, hey, there we go), I got a rather interesting e-mail confirming that one of my trailer cues from last year had been placed in a trailer for a film called Identicals. You can check out the trailer below – my music starts right around the studio logo at 0:24, and continues throughout.

So… yeah, you know. No big deal.

*shakes uncontrollably*

Live stream tonight, new Neffle, and new subscriber goodies!

Posted on Leave a commentPosted in Apparitions, Collaboration, General, Music, Neffle, Reason, Subscribers, Tom Pritchard, Traces, Tutorials

Hey all, just figured I’d post a quick update here to let you know that I’ll be doing a live-stream TONIGHT (17th Feb) at 7pm GMT over on Twitch. My plan is to write a quick & rough song, so come on over and feel free to pester me in the chat while I’m making some noise 🙂

Watch live video from adfielding on www.twitch.tv

Also, there’s another Bandcamp subscriber-exclusive goodie out there – ApparitionsApparitions is a series of abstract ambient sketches written during January this year, and I’m really happy with how it turned out. Always nice to start the year off in a productive manner, I feel! You can listen to a few tracks from Apparitions here:

If you like what you hear, feel free to susbcribe to my Bandcamp page. There are currently TWO releases (Apparitions and Traces) available exclusively to subscribers, with more to come later in the year.

….aaaaaaand there’s a new Neffle release, called Assistance which is available to download RIGHT NOW. Neffle, as you may or may not know, is my ongoing hardware jam-collaborative project with Tom Pritchard, and we’ve been sitting on this one for a little while now. After much deliberation, we finally agreed to release Assistance in its current form. I hope some of you enjoy it!

Hopefully I’ll see some of you over on Twitch later on. Should be fun!

Upcoming releases, Nucleus SoundLab, and (gasp!) another video tutorial!

Posted on Leave a commentPosted in General, Music, Nucleus Soundlab, Patch design, Reason, Tutorials

I was thinking it was about time I posted an update here, and it’s just occurred to me that quite a lot has been going on over the past few months.

So! Starting with the obvious – I am incredibly pleased to announce that I have recently started working with Nucleus SoundLab as a Product Specialist. “What does this mean, exactly?” you may be asking. Well, as you may (or may not) know, I’ve been working on-and-off with NSL for the past six years or so on various Reason ReFills, along with some VST patch design work. Now that I’m working as a product specialist, I’ll be continuing to contribute to said projects, but I’ll also be working a lot more behind-the-scenes with the rest of the talented NSL crew. I’m also producing demo material for said projects, including demo songs, videos, and the like. I’m thrilled to be taking a bigger role with NSL,  and I’m looking forward to what the future may bring! Of course, I’m still working on my own music and other assorted projects around my work with NSL. So that segues quite nicely into…

…my next release! I’m keeping certain details under wraps for now, but I’m happy to disclose a couple of bits of information regarding my next musical release.

  • It’s going to be a full-length release. Not an EP, not a single, but a full-length release.
  • It’s not Album 4. Sorry. That’s still quite a way off… but I am currently working on it.
  • It’s going to be a digital-only release. This is a topic I will probably talk about properly at some point, but this will not be getting a physical release.
  • I’ll be releasing it later this year.

I’ll be releasing more information closer to the release. Having said that, I’ll be giving away two FREE songs from said release once my Facebook page hits 1,000 “likes”, and I’ll properly lift the curtain on the release itself when that happens. At the time of writing, it’s sitting around 900 “likes” so… spread the word! In the meantime, you can check out a small clip from the opening track here.

You may have noticed that I mentioned Album 4 before – as I said, I’m currently working on it. So, you may be pleased to know that not only have I (FINALLY!) put together another video tutorial for one of Reason‘s devices, but it’s also a very, very sneak peek at something I’ve been currently working on. Whether or not it’s an Album 4 track remains to be seen, but if you’d like to see how I’ve been using Reason’s Synchronous device in my work, then this is the video for you.

I hope some of you find this video useful, and – as always – I’d love to know what you make of it!

Tutorial: Creating tribal/cinematic percussion with Kong

Posted on Leave a commentPosted in Geekery, Reason, Tutorials

As you may or may not know, a couple of months ago I did a live on-line stream for Propellerhead Software‘s Music Making Month, detailing how to do some quick percussive sequencing in an unusual time signature. Since then I’ve been meaning to get some more tutorials put together, and I finally decided to put something together detailing how to create tribal/cinematic percussion from scratch using Reason‘s Kong device.

The video guides you through creating a multi-layered Kong section featuring some organic sounding cinematic drums, right from setting up the sequencer lanes through to programming the drums & sequencing a short section in about 15 minutes. I’d love to know what you make of it, and I’d be really interested to hear any music written using the principles showed in this video. I’ve got a couple of ideas for some future videos but I’m totally open to suggestions!

If you’d like to check out the finished Kong sequence in Reason 6.5, you can download it from here.