Reconstructed Textures is a free Refill available to owners of Reason created using Reason 5. Some of the patches also make use of the ElectroMechanical Refill, which is free to registered users of Reason (if you’re not a registered user, I’m afraid I can’t help you there). You can download Reconstructed Textures here and use it in any of your productions, totally free of charge.
So, what is it? Reconstructed Textures consists of 26 Combinator-based ambient drones, each built using heavily processed samples found in the Factory Sound Bank & ElectroMechanical Refills. But why make a Refill using samples found in the Factory Sound Bank? Well… a little while back I was trying to remember how I created some of the droning sounds featured in one of the tracks on Distant Activity (the track in question being Travelling Light). There are some neat piano drones and reverse effects found in the intro, and – being as I wrote the original version of the track about half a decade ago – I’d forgotten where those sounds came from. After a quick examination, it turned out I’d taken some piano samples from the Factory Sound Bank and processed them. I thought it was a neat idea, so I figured “why not go beyond using just piano samples and see what else I could find in there?”.
All the Combinator patches start with FSB/EM samples – re-mapped, re-pitched, re-looped and layered up in an NN-XT. Then they’re processed with filters, distortion, EQ, compression, reverb, delay or whatever else I fancied doing at the time before being sent to the Combinator’s output where they’re mixed with more layered up, processed NN-XTs. It was an interesting exercise in creating unrecognisable sounds from stock banks as opposed to creating ambient textures from scratch using synths and external devices.
Fancy giving it a go? Download it from here. I’d love to know what you think.